


#Burly men at sea review portable#
You can use both touch and button controls to experience this tale which is a welcome addition for visual novels and you have the option to play this portable or docked. I’m still annoyed by the fact that the controls below the dialogue box are still visible but to the game’s credit, they aren’t using any obtrusive colours here. On the Switch, this looks and plays great. For most routes, I found myself wanting to get paths over with which is never a good sign for a visual novel. While the production values are really good here with nice character portraits and art and a good looking interface, the story is not very interesting. This one is set in the Taisho Roman era of Japanese history and features some well known voice actors. I’ve written about the two The Men of Yoshiwara releases already and was interested to see how The Charming Empire faired.
#Burly men at sea review Pc#
Originally released on mobile and PC platforms in April 2017ĭ3 Publisher is on a roll with Switch releases of otome visual novels and the third one to release in the span of a few months is The Charming Empire. It’s still impressive how this plays on the Switch, but the vibrations could be toned down a lot, as they ruin many of the tenser moments. The shadows and character models are crisper, and there is the 60fps if you want the best possible performance.

Personally, I wouldn’t if I were you – you don’t want your fellow passengers on the train thinking you’re a great big wuss, do you? If you’re planning on sitting on the sofa and playing, get it on a home console. There’s not a great deal of difference here, so it’s worth picking up if you want to play it on the go. I’ve got no issue with it being there, and I guess you could go into the Switch menus to deactivate the HD Rumble, but even a sensitivity option in the main menu would’ve been appreciated. Walking over a few rocks, opening a window or door, or running at certain points all induce a hefty vibration, and as far as I can tell, you can’t turn this off, or toneit down in the menus. The real problem comes from the vibration of the Joy Cons that lets the whole experience down. Elsewhere, the game runs at 30fps which isn’t that bad, especially as most of the game you’re spent creeping round in silence trying desperately not to be spotted, but even when you’re on the run it doesn’t impact it too much.
#Burly men at sea review 720p#
The game runs smooth and looks good as well, even though there’s been a drop in resolution compared to the PS4, Xbox One, and PC releases (running at 1792×1008, 720p in handheld mode). Red Barrels has done a great job on the Switch, with no issues in handheld and docked. I’ve never finished Alien: Isolation because it’s so stressful and fear inducing, and if it wasn’t for the fact that muggins here decided to review it, I’d never play past the first hour or so. There are some remarkable set pieces that make it a genuine struggle to play, such as the moment you run through the cornfields whilst cultists are shining their torches through it trying to find you, or a certain rampage by one of the main villains carrying a giant cross capable of impaling you.

The atmosphere is terrifying, and listening to the stifled breaths of Blake Langermann – the game’s protagonist – do nothing for your anxiety. Set in a secluded part of America, in the abode of far too many hillbilly cultist psychopaths (and after an unfortunate helicopter crash), you’re left with nothing except a camcorder, some batteries, and about as much stamina as Homer Simpson after a Flander’s BBQ. Outlast 2 is one of the scariest games I’ve played, and it wouldn’t be much of a push to say I soiled myself at least five times whilst playing. Originally released in April 2017 on PS4, Xbox One, and PC and scored 8.5/10 This week Chris hopped on for Outlast 2 and I wrote about a rhythm game, puzzle game, otome game, and an adventure release on Switch. April is still pretty empty for big releases outside Yakuza 6, Gal*Gun 2, LABO, and God of War but there are loads of ports releasing. While it may seem like this Re:Port took longer than the previous one implying the Switch releases are slowing down, that just isn’t true.
